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For Romancing SaGa on the PlayStation 2, GameFAQs has 16 FAQs (game guides. As: Romancing SaGa: Minstrel Song (JP); Franchise: SaGa (Final Fantasy. Official Website: Romancing SaGa: Minstrel Song. The SaGa series has kind of gotten a bad reputation in America. The first two games released in the States under the SaGa banner were SaGa Frontier and SaGa Frontier 2, both released on the Playstation, and neither was all that popular.
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/ Help us add to it!. and. and the. Other subreddits you may enjoy. I thought it was a really interesting title, especially if you're into SaGa games. The open world aspect and multiple characters was pretty cool, and I definitely liked going out and finding quests to do (and the whole 'if you grind you screw yourself over/miss the game is incredibly overstated) in the world.
What I really liked most though was the depth of gameplay and the difficulty; even without the Fatestones, Saruin is hard, and many other battles demand strategy and mastery of utilizing skills, equipment, and talents. The gameplay has so much to it that it's almost too deep, you almost need to GameFaqs to research the game mechanics. But I don't think it gets enough love, and for that matter, SaGa and Kawazu in general doesn't get enough love. I love this game, it's one of my all-time favorites. I have poured an embarrassing amount of hours into this game and I'm still playing it, although now I mostly do challenge runs (like trying to beat 10FS Saruin with a gimped party, or trying to get very specific rare drops). There's a lot of hidden content in this game that is easy to miss, but that makes find out all the secrets even more rewarding. I get that the game isn't for everyone, but there's so much that I love about it.
![Romancing saga walkthrough Romancing saga walkthrough](/uploads/1/2/5/5/125589438/450244151.jpg)
The combat is really fun turn-based, I like being able to pull off huge combos or vortexes. I guess my favorite part of this game is its customization/replay value. I love being able to choose my party and shape them into whatever roles I want (not to mention how many party members you can choose from). This game also gets bonus points from me for splitting the number of protagonists evenly (4 male, 4 female), and making each of them unique and interesting characters without resorting to fanservice. All around it's just a really fun, challenging game that keeps me coming back to see what else I can do in the game. So basically, there's an invisible 'Event Rank', which is a counter of how many battles you have fought that determines when quests become available (and close off). Therefore, if you grind too much, you can no longer open up some of those quests.
This has led to the misconception to some players that they need to tiptoe around the game, fighting as least as possible. But this isn't true, because;. There are a lot of quests in the game. For every quest you 'miss', several open up. The bar for events to close up is pretty big and there's a lot of overlap. For a great bulk of them you'd literally have to spend several hours walking around in circles fighting shit to miss them.
Many quests aren't tied to the Event Rank at all!. There are some quests that have a very early Event Rank cap, meaning that you actually do have to manage your number of battles to get, but these are very few in number, and considering it is a SaGa game, it can be kind of esoteric. The average player might not be too concerned about nabbing the sleeping Jewel Beast. Basically, when I first started playing the game I had no idea about the Event Rank and I still got many quests just by stumbling on them. However understand this is a SaGa game, many quests are very well hidden. Here's one of my big gripes about the PS2 remake, one of the few areas where the original Super Famicom version is better: yes, there are touch encounters, but they're made infuriating by the fact that you have no control over the camera.
In a 3D game where the camera spins around a lot having no control is just unforgivable. You spend a lot of time 'running into the camera' and running right into an enemy you couldn't even see, or running away from someone who you can't see anymore due to a camera change.
Minstrel Song Romancing Saga - Minstrel Song Composed By: Kenji Ito Transcribed By: Justin Lincoln Guitar 1 E E E E H E E E E H E -4-0-4-4g7-5- -2-2-2g5-4- B - -4- G - - D - - A - - E - - E E E E Q.